Public Member Functions |
int | value () |
String | toString (String desc, int indent) |
| Print Method.
|
Static Public Member Functions |
static AgentType | valueOf (int ordinal) |
static AgentType | from_int (int __value) |
static int[] | getOrdinals () |
static AgentType | create () |
| Create a default instance.
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Static Public Attributes |
static final AgentType | ASTRONAUT = new AgentType("ASTRONAUT", 0) |
static final int | _ASTRONAUT = 0 |
static final AgentType | ATHLETE = new AgentType("ATHLETE", 1) |
static final int | _ATHLETE = 1 |
static final AgentType | CAMERA = new AgentType("CAMERA", 2) |
static final int | _CAMERA = 2 |
static final AgentType | CENTAUR = new AgentType("CENTAUR", 3) |
static final int | _CENTAUR = 3 |
static final AgentType | CRANE = new AgentType("CRANE", 4) |
static final int | _CRANE = 4 |
static final AgentType | HUMANOID = new AgentType("HUMANOID", 5) |
static final int | _HUMANOID = 5 |
static final AgentType | JSCROVER = new AgentType("JSCROVER", 6) |
static final int | _JSCROVER = 6 |
static final AgentType | K10 = new AgentType("K10", 7) |
static final int | _K10 = 7 |
static final AgentType | OPERATOR = new AgentType("OPERATOR", 8) |
static final int | _OPERATOR = 8 |
static final AgentType | SEQUENCER = new AgentType("SEQUENCER", 9) |
static final int | _SEQUENCER = 9 |
static final AgentType | SIMULATOR = new AgentType("SIMULATOR", 10) |
static final int | _SIMULATOR = 10 |
static final AgentType | NUM_AGENT_TYPES = new AgentType("NUM_AGENT_TYPES", 11) |
static final int | _NUM_AGENT_TYPES = 11 |
NUM_AGENT_TYPES always denotes the number of possible agent. AgentType may be deprecated or changed because although it is a very useful concept, it is also not very well defined. For instance, should Robonaut2A be of type Robonaut, Robonaut2, or Humanoid?
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ASTRONAUT:
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ATHLETE:
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CAMERA:
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CENTAUR:
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CRANE:
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HUMANOID:
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JSCROVER:
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K10:
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OPERATOR:
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SEQUENCER:
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SIMULATOR:
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NUM_AGENT_TYPES: